Talent trees

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Talent trees (abbreviated as TT) provide a way to customize a character's build in a similar way that classes do in other games. Each character has 2-3 trees unique to it (the Fatebinder has 6). Players can pick and mix talents from different trees. Talent unlocks include permanent skill boosts, passive effects, stances and abilities.

In order to progress to the lower rows of the tree players need to invest a certain amount of points in that tree (indicated by the number left to the row). Certain talents may have additional requirements such as a character's level or a preceding talent.

Click on a link to view a specific TT (alternatively, click on a portrait for section start).
Fatebinder
Fatebinder
Barik
Barik
Eb
Eb
Kills-in-Shadow
Kills-in-Shadow
Lantry
Lantry
Sirin
Sirin
Verse
Verse

Fatebinder talents[edit]

Agility tree[edit]

The Agility tree.

Fatebinder's Agility tree.
Talent U Requirements Effects Description
TT agi Feint.png Feint 0 Modifies the ability "Thrust" Add a feint to your Thrust ability, Blinding your opponent as you strike them with your attack.
TT agi Flurry of Blows.png Flurry of Blows 0 Gain the ability "Flurry of Blows" Unleash a double attack on your target
TT agi Lightfoot.png Lightfoot 0 AAA Move faster in combat.
TT agi Arrow Shield.png Arrow Shield 1 AAA When superior, replace Dodge with Parry while defending against ranged attacks.
TT agi Slice.png Slice 1 Gain the ability "Slice" A carefully placed attack that attempts to open a major artery, leaving the target Bleeding.
TT agi Sneak Attack.png Sneak Attack 1 AAA Adds bonus Accuracy and damage to attacks made from stealth.
TT agi Dual Wield Mastery I.png Dual Wield Mastery I 2 AAA Increases weapon damage while wielding a weapon in each hand and allows basic attacks to strike multiple times.
TT agi Duelist I.png Duelist I 2 AAA While wielding a melee weapon, sometimes riposte missed melee attacks. Also gain bonus Accuracy when a weapon with nothing in your offhand.
TT agi Leg Sweep.png Leg Sweep 2 Gain the ability "Leg Sweep" Perform a leg sweep against nearby enemies. If successful targets are knocked Prone.
TT agi Unfettered.png Unfettered 2 Gain the ability "Unfettered" Gain a burst of movement speed for a short duration. During this time you cannot be engaged by enemies.
TT agi Unseen Advantage.png Unseen Advantage 2 AAA Apply poison with weapon attacks made from stealth.
TT agi Disarm.png Disarm 4 Gain the ability "Disarm" Disarm your target, leaving them unable to re-equip their weapons for a short duration.
TT agi Dual Wield Mastery II.png Dual Wield Mastery II 4 Dual Wield Mastery I AAA Moderately increases weapon damage while wielding a weapon in each hand allows basic attacks to strike multiple times.
TT agi Duelist II.png Duelist II 4 Duelist I AAA While wielding a melee weapon, often riposte missed melee attacks. Also gain bonus Accuracy when wielding a weapon with nothing in your off hand.
TT agi Hundred Fists.png Hundred Fists 4 Flurry of Blows AAA Unleash a triple attack on your target.
TT agi Unencumbered.png Unencumbered 4 AAA While wearing only light armor, gain a bonus to Dodge and Parry. This effect is lost if any heavy armor is worn.
TT agi Blade Dancing.png Blade Dancing 6 AAA Gain bonus Parry for each enemy that engages you. Also gain abonus to Hit and Graze Deflection.
TT agi Charge.png Charge 6 Gain the ability "Charge" Charge towards an enemy instantly and perform a powerful attack. All enemies in your path also take damage.
TT agi Dual Wield Mastery III.png Dual Wield Mastery III 6 Dual Wield Mastery II AAA Greatly increases weapon damage while wielding a weapon in each hand and allows basic attacks to strike multiple times.
TT agi Duelist III.png Duelist III 6 Duelist II AAA While wielding a melee weapon, always riposte missed attacks. Also gain bonus Accuracy when wielding a weapon with nothing in your offhand.
TT agi Leaping Kick.png Leaping Kick 6 Gain the ability "Leaping Kick" Leap into the air and deliver a powerful kick to your target's head, dealing heavy damage and interrupting them.
TT agi Whirlwind Strike.png Whirlwind Strike 9 Gain the ability "Whirlwind Strike" Perform a powerful whirling attack against all nearby enemies.

Defense tree[edit]

The Defense tree.

Fatebinder's Defense tree.
Talent U Requirements Effects Description
TT def Shield Mastery I.png Shield Mastery I 0 AAA Increase the defensive benefits from shields.
TT def Shield Slam.png Shield Slam 0 Gain the ability "Shield Slam" Slam your shield against a target, Dazing them for a moderate duration.
TT def Staggering Force.png Staggering Force 0 Modifies the ability "Thrust" Causes Thrust to Interrupt the target, delaying their next attack.
TT def Blade Wall I.png Blade Wall I 1 AAA Allows an additional enemy to be engaged at one time and grants a bonus to damage dealt to targets that are stunned or Prone.
TT def Stance Challenger.png Stance: Challenger 1 Gain the stance "Challenger" Taunt nearby enemies every few seconds while this stance is active.
TT def Stance Guard.png Stance: Guard 1 Gain the stance "Guard" Enter a defensive stance, gaining a bonus to Armor.
TT def Heavy Guard I.png Heavy Guard I 2 AAA While wearing only heavy armor, gain an additional bonus to Armor.
TT def Iron Light as Air.png Iron Light as Air 2 Gain the ability "Iron Light as Air" Temporarily remove all recovery penalties from equipped armor and shields. The lifted weight allows you to swing twice when attacking for a short time.
TT def One-Handed Mastery I.png One-Handed Mastery I 2 AAA Increase weapon damage while using a single one-handed melee weapon and allows basic attacks to strike multiple times.
TT def Pinning Strike.png Pinning Strike 2 AAA Enemies that are struck from stealth are rooted in place.
TT def Shield Bash.png Shield Bash 2 Shield Slam AAA An empowered version of Shield Slam with an added Stun effect and increased Crush damage.
TT def Blade Wall II.png Blade Wall II 4 Blade Wall I AAA Allows two additional enemies to be engaged at one time and grants a large bonus to damage dealt to targets that are Stunned or Prone.
TT def One-Handed Mastery II.png One-Handed Mastery II 4 One-Handed Mastery I AAA Moderately increases weapon damage while using a single one-handed melee weapon and allows basic attacks to strike multiple times.
TT def Shield Mastery II.png Shield Mastery II 4 Shield Mastery I AAA Greatly increases the defensive benefits from shields.
TT def Heavy Guard II.png Heavy Guard II 6 Heavy Guard I AAA While wearing only heavy armor, gain an additional bonus to Armor.
TT def Knockdown.png Knockdown 6 Gain the ability "Knockdown" Lift your heel and drive it into your foe's gut, knocking the wind out of them and sending them to the ground.
TT def One-Handed Mastery III.png One-Handed Mastery III 6 One-Handed Mastery II AAA Greatly increases weapon damage while using a single one-handed melee weapon and allows basic attacks to strike multiple times.
TT def Shield Assault.png Shield Assault 6 Shield Bash AAA Assault your target, bashing them with your shield to apply a Daze and Stun, then following up with a powerful overhand attack
TT def Vigilance.png Vigilance 6 AAA Grants immunity to Afflictions while health is critical.
TT def Blood Brings Victory.png Blood Brings Victory 9 AAA When you are critically hit, Challenger Stance will amplify damage taken by nearby enemies and Guard Stance will grant you and your party bonus Armor.

Leadership tree[edit]

The Leadership tree.

Fatebinder's Leadership tree.
Talent U Requirements Effects Description
TT led Abundant Arms I.png Abundant Arms I 0 Level 3 AAA The party gains use of one additional weapon set and can switch weapons in combat with a lower recovery penalty.
TT led Bandolier.png Bandolier 0 Level 3 AAA The party gains two additional Quick Item slots and consumables used while in combat are more effective.
TT led Mark Enemy.png Mark Enemy 0 Level 3 Modifies the ability "Thrust" Adds a marking effects to the Thrust ability. Attacks against the Marked target gain bonus Accuracy. The mark lasts until the enemy dies.
TT led Refuse Pain.png Refuse Pain 1 Gain the ability "Refuse Pain" Generate an aura of will that removes a harmful effect from you and each ally every few seconds.
TT led To Arms!.png To Arms! 1 Mark Enemy Modifies the ability "Thrust" Adds defensive bonus to you and nearby party members when the Thrust ability is used.
TT led Will of Command.png Will of Command 1 Gain the ability "Will of Command" Use your commanding will to inspire allies, boosting the damage of you and your party for a short time.
TT led Abundant Arms II.png Abundant Arms II 2 Abundant Arms I AAA The party gains use of two additional weapons sets and can switch weapons in combat with a lower recovery penalty.
TT led Arbiter of Knowledge.png Arbiter of Knowledge 2 AAA Grants additional Spell Slots to everyone in the party.
TT led Boost Morale.png Boost Morale 2 AAA While in combat, your party members that fight near you gain a bonus to each of their Attributes.
TT led Seize the Initiative.png Seize the Initiative 2 AAA After attacking a target from stealth, increase the damage dealt by you and your party members for a short time.
TT led Second Wind.png Second Wind 2 AAA Once per combat, when you fall to low health, you let out a battle cry that heals you and your party member for a portion of their maximum health.
TT led Killing Rush.png Killing Rush 4 AAA Everyone in the party regains a portion of their maximum health when any party member kills an enemy.
TT led Resurgence.png Resurgence 4 Gain the ability "Resurgence" Point to a fallen ally and command them to rejoin the fight.
TT led Swap Positions.png Swap Positions 4 Gain the ability "Swap Positions" Switch positions with target ally.
TT led Apply the Lash.png Apply the Lash 6 Gain the ability "Apply the Lash" Exhort a companion to improve on the battlefield, granting bonus Finesse, Quickness, and Resolve. This bonus increases based on their Fear.
TT led Call to Battle.png Call to Battle 6 Gain the ability "Call to Battle" Inspire a companion, granting bonus Might, Wits, and Vitality. This bonus increases based on their Loyalty.
TT led Victory in Defeat.png Victory in Defeat 6 AAA Once per combat, when your health becomes critical, nearby allies have their damage and Quickness increased for a short time.
TT led Undying.png Undying 9 Gain the ability "Undying" Plant your banner on the battlefield. You and your party members near the banner regenerate health and receive a bonus to damage.

Magic tree[edit]

The Magic tree.

Fatebinder's Magic tree.
Talent U Requirements Effects Description
TT mag Arcane Charge.png Arcane Charge 0 Modifies the ability "Thrust" Adds the Spell Breached Affliction to Thrust attacks. Also grants a bonus to magic skills for a short time after using Thrust.
TT mag Charged Strike.png Charged Strike 0 Gain the ability "Charged Strike" Charge up your Magic Staff and release a powerful burst of energy that explodes in a small area around the target.
TT mag Magical Prodigy.png Magical Prodigy 0 AAA Grants a bonus to Lore Skill.
TT mag Cone of Magic.png Cone of Magic 1 Gain the ability "Cone of Magic" Channel a burst of energy through your magic staff, damaging all enemies in front of you.
TT mag Energy Shield.png Energy Shield 1 Gain the ability "Energy Shield" Focus your will into a shield of energy around yourself or a party member, granting additional Armor.
TT mag Expanded Mind.png Expanded Mind 1 AAA Grants additional Spell Slots.
TT mag Enfeeblement.png Enfeeblement 2 AAA When attacking from stealth, Weaken your target for a short duration.
TT mag Magic Staff Mastery I.png Magic Staff Mastery I 2 AAA Increases damage with magic staves and allows basic attacks to strike multiple times.
TT mag Ward Master.png Ward Master 2 Energy Shield Modifies the ability "Energy Shield" Adds physical protection to Energy Shield and causes hostile spells that target the recipient of your Energy Shield to be less effective.
TT mag Channel Strength.png Channel Strength 4 Cone of Magic AAA Channel a burst of energy through your magic staff, dealing damage to all enemies in a cone, and stealing health from the Bane.
TT mag Expanded Mind II.png Expanded Mind II 4 Expanded Mind I AAA Increase number of additional Spell Slots granted by Expanded Mind.
TT mag Magic Staff Mastery II.png Magic Staff Mastery II 4 Magic Staff Mastery I AAA Moderately increase damage with magic staves and allows basic attacks to strike multiple times.
TT mag Spell Reflection.png Spell Reflection 4 Ward Master Modifies the ability "Energy Shield" Grant your Energy Shield ability a chance to reflect traditional human spells back on to their casters.
TT mag Chaos Blast.png Chaos Blast 6 Gain the ability "Chaos Blast" Release a wave of energy around yourself, hitting all nearby foes with a random damage type.
TT mag Imbue the Elements Fire.png Imbue the Elements: Fire 6 AAA Adds fire damage to weapon attacks.
TT mag Imbue the Elements Frost.png Imbue the Elements: Frost 6 AAA Adds frost damage to weapon attacks.
TT mag Imbue the Elements Shock.png Imbue the Elements: Shock 6 AAA Adds shock damage to weapon attacks.
TT mag Magic Staff Mastery III.png Magic Staff Mastery III 6 Magic Staff Mastery II AAA Greatly increases damage with magic staves and allows basic attacks to strike multiple times.
TT mag Empowered Chaos.png Empowered Chaos 9 Chaos Blast AAA Empower Chaos Blast to knock back enemies and afflict them with random powerful effects.

Power tree[edit]

The Power tree.

Fatebinder's Power tree.
Talent U Requirements Effects Description
TT pow Cleave.png Cleave 0 Gain the ability "Cleave" A sweeping cone attack that hits multiple nearby enemies.
TT pow Focused Strike.png Focused Strike 0 Modifies the ability "Thrust" Adds Armor Penetration to the Thrust ability and increase its Accuracy.
TT pow Palm Strike.png Palm Strike 0 Gain the ability "Palm Strike" Perform a powerful palm strike to the target's chest, interrupting them, pushing them back, and Silencing them from spell casting.
TT pow Stance Blitz.png Stance: Blitz 1 Gain the stance "Blitz" An aggressive stance that focuses on rapid strikes to overwhelm opponents.
TT pow Stance Mighty.png Stance: Mighty 1 Gain the stance "Mighty" An aggressive stance that focuses on powerful strikes that penetrate a foe's Armor.
TT pow Sunder.png Sunder 1 Gain the ability "Sunder" Deliver a powerful overhead attack that reduces the target's armor.
TT pow Concentrated Force.png Concentrated Force 2 Sunder Modifies the ability "Sunder" Add a Stun effect to the Sunder ability.
TT pow Two-Handed Mastery I.png Two-Handed Mastery I 2 AAA Increases weapon damage with two-handed melee weapons and allows basic attacks to strike multiple times.
TT pow Unarmed Mastery I.png Unarmed Mastery I 2 AAA Increases damage with unarmed attacks and allows basic attacks to strike multiple times.
TT pow Expose Weakness.png Expose Weakness 4 AAA When attacking from stealth, enemies that are struck have their Armor reduced until combat ends.
TT pow Head Strike.png Head Strike 4 Gain the ability "Head Strike" Deliver a powerful blow to the target's head, Stunning them.
TT pow Massive Blow I.png Massive Blow I 4 AAA Moderately increases Critical Hit damage.
TT pow Two-Handed Mastery II.png Two-Handed Mastery II 4 Two-Handed Mastery I AAA Moderately increase weapon damage with two-handed melee weapons and allows basic attacks to strike multiple times.
TT pow Unarmed Mastery II.png Unarmed Mastery II 4 Unarmed Mastery I AAA Moderately increases damage with unarmed attacks and allows basic attacks to strike multiple times.
TT pow Brawler.png Brawler 6 AAA Once per combat, when you fall below 35% health, you gain a large Might bonus until combat ends.
TT pow Massive Blow II.png Massive Blow II 6 Massive Blow I AAA Greatly increases Critical Hit damage.
TT pow Rampage.png Rampage 6 AAA Gain a stacking Accuracy bonus when you deal the killing blow to an enemy. This bonus lasts until combat ends.
TT pow Two-Handed Mastery III.png Two-Handed Mastery III 6 Two-Handed Mastery II AAA Greatly increases weapon damage with two-handed melee weapons and allows basic attacks to strike multiple times.
TT pow Unarmed Mastery III.png Unarmed Mastery III 6 Unarmed Mastery II AAA Greatly increases damage with unarmed attacks and allows basic attacks to strike multiple times.
TT pow Skull Cracker.png Skull Cracker 9 Gain the ability "Skull Cracker" Deliver a powerful upward blow that launches the target into the air.

Range tree[edit]

The Range tree.

Fatebinder's Range tree.
Talent U Requirements Effects Description
TT ran Escape.png Escape 0 AAA Adds a rooting effect to the Thrust ability. Thrust now also increase movement speed and breaks current engagements.
TT ran Hobble.png Hobble 0 AAA Target your enemies' feet with a ranged attack, Hobbling them if successful.
TT ran Poisoned Dart.png Poisoned Dart 0 AAA Throw a poisoned dart at an enemy. If it hits, the target recieves a long lasting Corrosive Poison Affliction.
TT ran Heart Shot.png Heart Shot 1 AAA Delay your aim to focus on hitting the target's heart. Gain additional Accuracy for this attack and leave the target Bleeding.
TT ran Piercing Throw.png Piercing Throw 1 AAA Adds Armor Penetration to attacks with Thrown Weapons.
TT ran Safe Distance.png Safe Distance 1 AAA Gain a bonus to Accuracy when attacking targets that are further than 5 metres away.
TT ran Arrow Catch.png Arrow Catch 2 AAA Gain a chance to catch physical ranged projectiles and launch them back at attackers.
TT ran Bow Mastery I.png Bow Mastery I 2 AAA Increases weapon damage with bows and allows basic attacks to strike multiple times.
TT ran Evasive.png Evasive 2 AAA When superior, replace Parry with Dodge while defending against melee attacks.
TT ran Penetrating Shot.png Penetrating Shot 2 Heart Shot AAA Charge up and launch a projectile with enough force to penetrate armor. Enemies in a line take damage and are left Bleeding.
TT ran Thrown Mastery I.png Thrown Mastery I 2 AAA Increase damage with thrown weapons and allows basic attacks to strike multiple times.
TT ran Bow Mastery II.png Bow Mastery II 4 Bow Mastery I AAA Moderately increase weapon damage with bows and allows basic attacks to strike multiple times.
TT ran Explosive Missile.png Explosive Missile 4 AAA Launch a glowing projectile at a single target. When it hits, it explodes in an area, dealing Fire damage and Blinding enemies in a cloud of black smoke.
TT ran From the Shadows.png From the Shadows 4 AAA Cause your target to become Terrified when you strike from stealth.
TT ran Headshot I.png Headshot I 4 AAA Critical Hits with bow attacks Stun targets for a short time.
TT ran Thrown Mastery II.png Thrown Mastery II 4 Thrown Mastery I AAA Moderately increases damage with thrown weapons and allows basic attacks to strike multiple times.
TT ran Bow Mastery III.png Bow Mastery III 6 Bow Mastery II AAA Greatly increase weapon damage with bows and allows basic attacks to strike multiple times.
TT ran Fan of Blades.png Fan of Blades 6 AAA Fire projectiles in a large arc, hitting all enemies within a cone.
TT ran Headshot II.png Headshot II 6 Headshot I AAA Critical Hits with bow attacks Stun targets for a longer duration.
TT ran Ricochet.png Ricochet 6 AAA Graze and misses with ranged attacks bounce to enemies behind their target.
TT ran Thrown Mastery III.png Thrown Mastery III 6 Thrown Mastery II AAA Greatly increase damage with thrown weapons and allows basic attacks to strike multiple times.
TT ran Darken the Sky.png Darken the Sky 9 AAA Target an enemy, then launch multiple projectiles into the air. Each one strikes a random enemy within the selected area, rooting them.

Barik talents[edit]

Punisher tree[edit]

The Punisher tree transforms Barik into a warrior of retribution, excelling at slaying foes that dare to stand against him.

Barik's Punisher tree.
Talent U Requirements Effects Description
TT pun Striking Iron.png Striking Iron 0 AAA Strike a single enemy, dealing significantly increased damage if the target is engaging Barik.
TT pun Art of the Blade I.png Art of the Blade I 1 AAA Increases one-handed and two-handed melee weapon damage.
TT pun Engagement Attack I.png Engagement Attack I 1 AAA Gain a chance to attack enemies as they engage you.
TT pun Fierce Demeanor.png Fierce Demeanor 1 AAA Barik becomes an intimidating force on the battlefield. Enemies nearby Barik have their Resolve reduced.
TT pun Art of the Blade II.png Art of the Blade II 3 Art of the Blade I AAA Moderately increases single one-handed and two-handed melee weapon damage.
TT pun Breaking the Wall.png Breaking the Wall 3 AAA A powerful multi-hit attack that Dazes, Stuns, and Sunders the opponent.
TT pun Stance Legs of Iron.png Stance: Legs of Iron 3 Gain the stance "Legs of Iron" Root in place, gaining immunity to Push and Prone effects and a large boost to Endurance at the cost of the ability to move.
TT pun Training Ground.png Training Ground 3 AAA When Barik is in the party, all party members gain bonus experience for Athletics, One-Handed, and Two-Handed Skills.
TT pun Engagement Attack II.png Engagement Attack II 6 Engagement Attack I AAA Increases the chance for Barik's Engagement Attacks to occur.
TT pun Glory to the Bold.png Glory to the Bold 6 AAA For each enemy engaging him, Barik gains a bonus to any damage he deals.
TT pun Suffering Strength.png Suffering Strength 6 AAA Once per combat, when Barik's health is critical, he gains a bonus to Might and Resolve until combat ends.
TT pun Art of the Blade III.png Art of the Blade III 9 Art of the Blade II AAA Greatly increases single one-handed and two-handed melee weapon damage.
TT pun Engagement Attack III.png Engagement Attack III 9 Engagement Attack II AAA Further increases the chance for Barik's Engagement Attacks to occur.
TT pun Last Stand.png Last Stand 9 AAA Once per encounter, when Barik would be defeated, he delays his unconsciousness for a short time.
TT pun Resilient One.png Resilient One 9 AAA When a hostile effect expires on Barik, he gains a bonus to Endurance, Will, and Magic defenses for a short time.
TT pun Blade's Embrace.png Blade's Embrace 12 AAA Deal damage to all enemies nearby, this damage increases for each enemy engaging Barik.

Sentinel tree[edit]

The Sentinel tree focuses on allowing Barik to maintain control on the battlefield while increasing the amount of damage he can absorb.

Barik's Sentinel tree.
Talent U Requirements Effects Description
TT sen Clash of Iron.png Clash of Iron 0 AAA Issue a mocking invitation, challenging enemies to attack Barik.
TT sen Pursuit.png Pursuit 1 AAA At the start of combat, Barik gains a large boost to movement speed for a short time.
TT sen Retribution.png Retribution 1 Clash of Iron AAA After using Clash of Iron, Barik will attack twice with his normal strikes for a short time.
TT sen Seasoned Veteran I.png Seasoned Veteran I 1 AAA Allows Barik to engage an additional enemy.
TT sen Stance Phalanx I.png Stance: Phalanx I 1 Gain the stance "Phalanx I" Fight defensively, gaining a bonus to Armor.
TT sen Defender's Watch I.png Defender's Watch I 3 AAA Barik and nearby party members take reduced damage.
TT sen Seasoned Veteran II.png Seasoned Veteran II 3 Seasoned Veteran I AAA Further increases the number of enemies that Barik can engage.
TT sen Shield Wall.png Shield Wall 3 AAA Increases the defensive benefits from shields.
TT sen Sound of War.png Sound of War 3 Retribution AAA Barik's Clash of Iron bolsters the strength of his nearby allies, granting them a bonus to Armor for a short time.
TT sen Bond of Honor.png Bond of Honor 6 AAA Bond with an ally, sharing the damage that they receive. While the bond lasts, both Barik and his bondmate gain Might and Vitality.
TT sen Defender's Charge.png Defender's Charge 6 AAA Leap to the aid of an ally, taunting enemies nearby.
TT sen Defender's Watch II.png Defender's Watch II 6 Defender's Watch I AAA Barik and nearby party members take moderately reduced damage.
TT sen Heroic Defense.png Heroic Defense 6 AAA Once per combat, when Barik's health reaches a critical level, he will be healed instantly.
TT sen Defender's Watch III.png Defender's Watch III 9 Defender's Watch II AAA Barik and nearby party members take significantly reduced damage.
TT sen Stance Phalanx II.png Stance: Phalanx II 9 Stance: Phalanx I AAA Maintain a stance that is equal parts offensive and defense, gaining an Armor bonus and dealing Pierce damage to enemy melee attackers.
TT sen Vigilant Protector.png Vigilant Protector 9 AAA When Barik uses Bond of Honor, both Barik and the target gain a damage absorbing shield for a short time.
TT sen Wounded Defender.png Wounded Defender 9 AAA Once per combat, when Barik's health is critical, he will gain a significant Armor bonus for a short time.
TT sen Shield of Suffering.png Shield of Suffering 12 AAA Heal all nearby allies and gain a damage absorption shield proportional to the health recovered.

Eb talents[edit]

Gravelight tree[edit]

The Gravelight tree focuses on calling upon Terratus Grave to lift foes into the air and slam them to the ground, siphon life from enemies, or even to warp Eb to different locations.

Eb's Gravelight tree.
Talent U Requirements Effects Description
TT gra Arcane Missile.png Arcane Missile 0 AAA Send a charged bolt of arcane energy at a foe that bounces to hit nearby enemies.
TT gra Gravestrike.png Gravestrike 1 AAA Cause each enemy in a cone to trigger an explosion of Gravelight energy. Foes take Arcane damage and a portion of their lost health is drained back to Eb.
TT gra Runic Barrier I.png Runic Barrier I 1 AAA Grants bonus Armor while Eb is wearing Light Armor in combat.
TT gra Terratus' Call.png Terratus' Call 1 AAA Lift a target into the air and violently throw them back down to the ground, dealing crush damage.
TT gra Call of Reckoning.png Call of Reckoning 3 AAA Eb's presence Frightens nearby Bane.
TT gra Moonlit Way I.png Moonlit Way I 3 AAA Grants a bonus to Control Gravelight skill and Gravelight damage at night.
TT gra Runic Barrier II.png Runic Barrier II 3 Runic Barrier I AAA Grants a moderate bonus to Armor while Eb is wearing light Armor in combat.
TT gra Runic Teacher.png Runic Teacher 3 AAA While in the party, Eb and her allies gain more skill experience with Lore, Spells, and Magic Staves.
TT gra Spell Barrier I.png Spell Barrier I 3 AAA Grants a bonus to Magic Defense.
TT gra Moonlit Way II.png Moonlit Way II 6 Moonlit Way I AAA Grants a moderate bonus to Control Gravelight skill and Gravelight damage at night.
TT gra Runic Barrier III.png Runic Barrier III 6 Runic Barrier II AAA Grants a large bonus to Armor while Eb is wearing Light Armor in combat.
TT gra Runic Loremaster.png Runic Loremaster 6 AAA Grants bonus Lore and additional Spell Slots.
TT gra Spell Barrier II.png Spell Barrier II 6 Spell Barrier I AAA Grants a significant bonus Magic Defense.
TT gra Terratus' Grip.png Terratus' Grip 6 AAA Eb suspends the target in mid-air. They can only be hit by ranged attacks, and cannot attack, move, be stunned, or knock down.
TT gra Call to the Grave.png Call to the Grave 9 AAA Once per encounter, when Eb's health is critical, she causes an explosion of Gravelight energy around her that drains health from nearby foes.
TT gra Empowered Afflictions.png Empowered Afflictions 9 AAA Afflictions caused by attacks last longer.
TT gra Moonlit Way III.png Moonlit Way III 9 Moonlit Way II AAA Grants a significant bonus to Control Gravelight skill and Gravelight damage at night.
TT gra Terratus' Gate.png Terratus' Gate 12 AAA Eb uses Gravelight to teleport across the battlefield. Enemies near her cast and destination locations are hit with a Gravelight attacks that drains health.

Tidal tree[edit]

The Tidal tree provides a variety of effects from pushing groups of foes, or drowning enemies in globes of water, to obscuring the battlefield in a magical mist or hastening ally movement.

Eb's Tidal tree.
Talent U Requirements Effects Description
TT tid Repelling Blast.png Repelling Blast 0 AAA Create a powerful jet of water that strikes a nearby target and knocks them back.
TT tid Elemental Fury I.png Elemental Fury I 1 AAA Gain a bonus to all Frost Damage dealt.
TT tid Fluid Body.png Fluid Body 1 AAA Affliction applied to Eb have their duration reduced.
TT tid Mother's Embrace.png Mother's Embrace 1 AAA Summon a globe of water to surround the target's head, leaving them to slowly drown.
TT tid Clear Mind.png Clear Mind 3 AAA While Eb is not taking damage her Recovery Time is reduced and she strikes twice with her normal attacks. Being hit removes this bonus for a few seconds.
TT tid Elemental Fury II.png Elemental Fury II 3 Elemental Fury I AAA Gain a bonus to all Shock and Frost Damage dealt.
TT tid Purifying Waters.png Purifying Waters 3 AAA Conjure enchanted waters to wash over the target, removing all hostile effects.
TT tid Repelling Wave.png Repelling Wave 3 AAA Creates a powerful wave that repels foes in a cone, pushing each of them back a fair distance.
TT tid Student of Magic I.png Student of Magic I 3 AAA Gain a bonus to damage dealt by Magic Staves.
TT tid Cascading Embrace.png Cascading Embrace 6 AAA When Mother's Embrace erupts, nearby targets are Afflicted with Drowning.
TT tid Empowered Elements.png Empowered Elements 6 AAA Spells and abilities gain a larger area of effect.
TT tid Mother's Breath.png Mother's Breath 6 AAA Create a thick fog that reduces enemy Accuracy and grants a bonus to the party's Subterfuge.
TT tid Student of Magic II.png Student of Magic II 6 Student of Magic I AAA Gain a moderate bonus to damage dealt by Magic Staves.
TT tid Surging Waters.png Surging Waters 6 AAA Once per encounter, when Eb's health is critical, she triggers a nova of repelling waters to surge outwards around her, pushing back foes.
TT tid Elemental Fury III.png Elemental Fury III 9 Elemental Fury II AAA Gain a large bonus to all Shock and Frost Damage dealt.
TT tid Return to the Source.png Return to the Source 9 AAA Eb summons water from the target's blood and tissue. It then erupts out of them in a surge, dealing massive damage in the process.
TT tid Student of Magic III.png Student of Magic III 9 Student of Magic II AAA Gain a significant bonus to damage dealt by Magic Staves.
TT tid Swift Current.png Swift Current 9 AAA While in combat, Eb grants herself and nearby allies a bonus to movement speed.
TT tid Repelling Nova.png Repelling Nova 12 AAA Create a powerful nova of water that repels all nearby enemies, pushing them back a fair distance.

Kills-in-Shadow talents[edit]

Ravager tree[edit]

The Ravager tree makes KIS efficient at leaping from the shadows onto weaker prey, aiming to kill instantly, before moving on to rend surviving enemies with her claws, tear into Armor, and cause heavy bleed effects.

KIS' Ravager tree.
Talent U Requirements Effects Description
TT rav Leaping Death.png Leaping Death 0 AAA From stealth pounce on a nearby enemy, damaging all enemies in the area as well as knocking them Prone.
TT rav Dual Claw.png Dual Claw 1 AAA While low on health, Kills-in-Shadow attacks twice with her normal weapon attacks.
TT rav Natural Weaponry I.png Natural Weaponry I 1 AAA Improves Unarmed Damage.
TT rav Primal Scream.png Primal Scream 1 AAA Roar at targets in a cone, Frightening them. If this is used from stealth foes will be Terrified instead.
TT rav Claw Swipe.png Claw Swipe 3 AAA Swipe at enemies in range, damaging and interrupting them.
TT rav Natural Weaponry II.png Natural Weaponry II 3 Natural Weaponry I AAA Moderately improves Unarmed Damage.
TT rav Rending Claws I.png Rending Claws I 3 AAA Adds Armor Penetration to Unarmed Attacks.
TT rav Stalking Prey.png Stalking Prey 3 AAA Gain a bonus to Subterfuge skill.
TT rav Wild Instinct.png Wild Instinct 3 AAA While in the party, Kills-in-Shadow provides a bonus to experience gained in Subterfuge, Unarmed, and One-Handed skills.
TT rav Natural Weaponry III.png Natural Weaponry III 6 Natural Weaponry II AAA Significantly improves Unarmed Damage.
TT rav Reaching Claws.png Reaching Claws 6 AAA Increases the Attack Distance of Kills-in-Shadow's Unarmed Attacks.
TT rav Shadow of Death.png Shadow of Death 6 AAA Significantly increases Critical Hit damage dealt by Leaping Death and grants a bonus to damage afterwards that lasts until combat ends.
TT rav Thick Hide.png Thick Hide 6 AAA Grants a bonus to the natural Armor provided by Beastmen hide.
TT rav Tooth and Nail.png Tooth and Nail 6 AAA While stealthed , gain 100% Hit Precision.
TT rav Bestial Constitution.png Bestial Constitution 9 AAA Reduces the duration of any harmful effects applies to Kills-in-Shadow.
TT rav Natural Weaponry IV.png Natural Weaponry IV 9 Natural Weaponry III AAA Greatly improves Unarmed Damage.
TT rav Raking Slash.png Raking Slash 9 AAA A two hit claw attack. The first hit Dazes the target and the second hit Weakens them.
TT rav Rending Claws II.png Rending Claws II 9 Rending Claws I AAA Further improves the Armor Penetration of Unarmed Attacks.
TT rav Disembowel.png Disembowel 12 AAA Use both claws to rip the target's stomach wide open, dealing Best of Slash/Pierce damage and leaving the target Bleeding.

Titan tree[edit]

The Titan tree is built to take advantage of KIS' massive size, by providing talents such as those that expand her larger health pool, allow her to engage multiple enemies, or that grant her devastating enrage effects.

KIS' Titan tree.
Talent U Requirements Effects Description
TT tit Breaking Iron.png Breaking Iron 0 AAA Strike forcefully with a weapon, dealing damage and Sundering the target's Armor for an extended duration.
TT tit Swift-Savage Strike.png Swift-Savage Strike 1 AAA Attack all enemies in a cone with a weapon, pushing them back a fair distance. Foes are left Hobbled.
TT tit Taste of Blood.png Taste of Blood 1 AAA Attacks from Stealth cause targets to Bleed and grant Kills-in-Shadow a heal over time effect that lasts until combat ends.
TT tit Untamed Might I.png Untamed Might I 1 AAA Increases one-handed melee weapon damage (Kills-in-Shadow uses two-handed weapons as one-handed).
TT tit Adaptation Earth.png Adaptation: Earth 3 AAA Gain a permanent health bonus and reduction to all incoming Crush damage.
TT tit Blood Rage.png Blood Rage 3 AAA As Kills-in-Shadow's health reduces, her damage and attack speed are increased.
TT tit Overpower.png Overpower 3 AAA Grants bonus damage on Prone targets.
TT tit Scars of Battle.png Scars of Battle 3 AAA Grants a damage bonus while Wounded.
TT tit Trample.png Trample 3 AAA Move rapidly towards an enemy, trampling foes in your path, dealing Crush damage and knocking them Prone.
TT tit Adaptation Frost.png Adaptation: Frost 6 AAA Gain a permanent health bonus and reduction to all incoming Frost damage.
TT tit Pack Leader.png Pack Leader 6 AAA Increase the number of enemies that Kills-in-Shadow can engage.
TT tit Relentless.png Relentless 6 AAA Reduces the skill penalty from being wounded.
TT tit Stance Berserker Rage.png Stance: Berserker Rage 6 Gain the stance "Berserker Rage" In this stance, damage taken is increased, but a large bonus to Endurance and Melee Damage is granted.
TT tit Untamed Might II.png Untamed Might II 6 Untamed Might I AAA Greatly increases one-handed weapon damage (Kills-in-Shadow uses two-handed weapons as one-handed).
TT tit Adaptation Shock.png Adaptation: Shock 9 AAA Gain a permanent health and reduction to all incoming Shock damage.
TT tit Blood Spike.png Blood Spike 9 AAA A three-hit attack with a weapon that increases in damage with each hit. The second hit causes foes to Bleed and the third hit Stuns.
TT tit Overrun.png Overrun 9 AAA Increases the Attack Range and Crush damage of Kills-in-Shadow's Trample ability.
TT tit Seize Prey.png Seize Prey 9 AAA Gain bonus Accuracy and Damaged with Disengagement attacks.
TT tit Snapping Bone.png Snapping Bone 12 AAA Rear up and bring both fists down on a target, dealing Crush Damage and knocking all enemies in the immediate area Prone.

Lantry talents[edit]

Preservation tree[edit]

The Preservation tree focuses on supporting the party from the back line by buffing allies with renewing magic, healing them, and even bringing them back from the brink of unconsciousness.

Lantry's Preservation tree.
Talent U Requirements Effects Description
TT pre Renewal.png Renewal 0 AAA Lantry restores the party's weapons and armor to pristine condition. Increases the damage from weapons and protection from armor.
TT pre Arcane Shield I.png Arcane Shield I 1 AAA Grants a bonus to Arcane Armor and Magic defense.
TT pre Gifted Healer I.png Gifted Healer I 1 AAA Improves Control Life Skill.
TT pre Gifted Vigor I.png Gifted Vigor I 1 AAA Improves Control Vigor Skill.
TT pre Greater Renewal.png Greater Renewal 1 AAA Empower Lantry's Renewal ability, granting an even greater increase to weapon damage and Armor.
TT pre Arcane Shield II.png Arcane Shield II 3 Arcane Shield I AAA Grants a moderate bonus to Arcane Armor and Magic defense.
TT pre Erase the Record.png Erase the Record 3 AAA Place a preservation seal on an ally. If the ally's health falls below a limit, they are healed for a large amount of health and the seal is destroyed.
TT pre Gifted Healer II.png Gifted Healer II 3 Gifted Healer II AAA Moderately improves Control Life Skill.
TT pre Gifted Vigor II.png Gifted Vigor II 3 Gifted Vigor I AAA Moderately improves Control Vigor Skill.
TT pre Second Breath.png Second Breath 3 AAA Lantry revives a fallen comrade.
TT pre Arcane Shield III.png Arcane Shield III 6 Arcane Shield II AAA Grants a significant bonus to Arcane Armor and Magic defense.
TT pre Gifted Healer III.png Gifted Healer III 6 Gifted Healer II AAA Greatly improves Control Life Skill.
TT pre Gifted Vigor III.png Gifted Vigor III 6 Gifted Vigor II AAA Greatly improves Control Vigor Skill.
TT pre Moment of Peace.png Moment of Peace 6 AAA Significantly increase the Health restored by Second Breath and protect revived character from damage for a short time after they are revived.
TT pre Passage of Hours.png Passage of Hours 6 AAA Lantry surrounds the target in a bubble of slowed time, slowing their action and movement speed.
TT pre Gift of Moments.png Gift of Moments 9 AAA Lantry skips forward, vanishing from combat and healing. Upon his return, he releases a wave of energy that reduces Recovery of nearby allies.

Quill tree[edit]

The Quill tree shifts Lantry into a deadly offensive thrown weapon specialist.

Lantry's Quill tree.
Talent U Requirements Effects Description
TT qui Quill Strike.png Quill Strike 0 AAA Lantry throws a well-aimed quill at his target, interrupting them.
TT qui Penetrating Throw I.png Penetrating Throw I 1 AAA Improves Lantry's Thrown weapon attack range and adds Armor Penetration to his Thrown weapon attacks.
TT qui Quill Flurry.png Quill Flurry 1 AAA Lantry rapidly attacks his target with a series of thrown strikes.
TT qui Subtle Throw.png Subtle Throw 1 AAA While stealthed, Lantry receives a significant bonus to ranged damage.
TT qui Bouncing Blades.png Bouncing Blades 3 AAA Lantry's Grazes with Thrown weapons can bounce to strike enemies behind their target.
TT qui Deadeye I.png Deadeye I 3 AAA Gain a bonus to Accuracy with Thrown weapons.
TT qui Penetrating Throw II.png Penetrating Throw II 3 Penetrating Throw I AAA Further improves Lantry's Thrown weapon attack range and adds moderate Armor Penetration to his Thrown weapon attacks.
TT qui Swift Quill.png Swift Quill 3 AAA Reduces the Cooldown and Recovery Time when using Quill Strike, Quill Flurry, and Quillstorm.
TT qui Accelerate.png Accelerate 6 AAA While using Thrown weapons, Critical Hits accelerate the rate of Lantry's attacks for a short time.
TT qui Charged Throw.png Charged Throw 6 AAA Lantry's Critical Hits with Thrown weapons trigger an explosion of arcane energy around their target.
TT qui Deadeye II.png Deadeye II 6 Deadeye I AAA Gain a large bonus to Accuracy when using Thrown weapons.
TT qui Penetrating Throw III.png Penetrating Throw III 6 Penetrating Throw II AAA Greatly improves Lantry's Thrown weapon attack range and adds significant Armor Penetration to his Thrown weapon attacks.
TT qui Quillstorm.png Quillstorm 9 AAA Launch a hail of quills at multiple enemies in an area. Each quill applies a Bleeding affliction when it strikes.

Sage tree[edit]

The Sage tree excels at emphasizing the use of spells and abilities that debilitate foes to aid the party.

Lantry's Sage tree.
Talent U Requirements Effects Description
TT sag Watcher's Judgment.png Watcher's Judgment 0 AAA Lantry strikes his target, interrupting them and lowering their non-physical Armor. If used from stealth, this attack will also Paralyze the target.
TT sag Arcane Judgment.png Arcane Judgment 1 AAA Empowers Watcher's Judgment to strike foes near the target with an Arcane attack. Enemies have their Endurance, Will, and Magic defenses reduced.
TT sag Loremaster I.png Loremaster I 1 AAA Improves Lore Skill.
TT sag Voice of Ages.png Voice of Ages 1 AAA Grants Lantry Hit Precision and the ability to decipher ancient languages. A useful skill for discovering new magics during travel.
TT sag Wary Gaze.png Wary Gaze 1 AAA Gain a passive bonus to Subterfuge and Dodge skills.
TT sag Learned Instructor.png Learned Instructor 3 AAA When Lantry is in the party, all party members gain bonus experience for lore and Thrown skills.
TT sag Loremaster II.png Loremaster II 3 Loremaster I AAA Moderately improves Lore Skill.
TT sag Stance Frozen.png Stance: Frozen 3 Gain the stance "Frozen" While in this stance Lantry's attacks are imbued with power of frost and will slow enemies.
TT sag Stance Mage Slayer.png Stance: Mage Slayer 3 Gain the stance "Mage Slayer" While in this stance Lantry's attacks drain magical energy from their targets, Silencing them and lowering their magic skills.
TT sag Ancient Knowledge.png Ancient Knowledge 6 AAA Grants additional Spell Slots.
TT sag Loremaster III.png Loremaster III 6 Loremaster II AAA Greatly improves Lore Skill.
TT sag Miasmic Strikes.png Miasmic Strikes 6 AAA Lantry's Critical Hits with weapons Weaken enemies.
TT sag Recounting of Deeds.png Recounting of Deeds 9 AAA Lantry orates the party's deeds, inspiring his allies and instilling terror in the hearts of enemies.

Sirin talents[edit]

Peace tree[edit]

The Peace tree provides several defensive talents, utilities, and a number of Arias that help to bolster ally defenses, free them from hostile effects, and even revive unconscious party members.

Sirin's Peace tree.
Talent U Requirements Effects Description
TT pea Aria of Resolve.png Aria of Resolve 0 AAA Sirin's aria bolsters the party's resolve, extending the duration of their helpful effects, and granting them increased Dodge and Parry.
TT pea Aria of Dissonance.png Aria of Dissonance 1 AAA Sirin's aria increases the effectiveness of the party's Armor and causes foes that strike allies in melee to have their attack damage reduced for a time.
TT pea Disarming Guise.png Disarming Guise 1 AAA Sirin's non-threatening appearance causes foes to underestimate her, granting her a large bonus to Disengagement Defense.
TT pea Languorous Tempo.png Languorous Tempo 1 Gain the stance "Languorous Tempo" Sirin slows her vocal progressions, reducing the speed of her Songs and causing her stanzas to last longer while Languorous Tempo is active.
TT pea Aria of Respite.png Aria of Respite 3 AAA Sirin sings notes that seep into the minds of her allies and draw them to lucidity. Removes a hostile effect from each ally affected.
TT pea Crystalline Control I.png Crystalline Control I 3 AAA With careful restraint, Sirin can safely control her voice over longer distances. Increases the range of Sirin's Defensive Songs.
TT pea Defensive Cry.png Defensive Cry 3 AAA When combat begins Sirin reflexively cries out, protecting her and nearby allies by significantly increasing Endurance, Will, and Magic defenses.
TT pea Inspiration.png Inspiration 3 AAA Sirin's presence inspires the party, increasing experience gained for Magic and Subterfuge Skills. Inspiration also grants Sirin additional Spell Slots.
TT pea Sustained Breath I.png Sustained Breath I 3 AAA At the end of combat, Sirin can retain Breath for several minutes.
TT pea Aria of Winter.png Aria of Winter 6 AAA With a few whispered notes, Sirin's voice unleashes a wave of icy winds that washes over enemies, leaving them Frozen.
TT pea Crystalline Control II.png Crystalline Control II 6 Crystalline Control I AAA Sirin's control over her voice continues to improve, further increasing the range of Sirin's Defensive Songs.
TT pea Guise of Innocence I.png Guise of Innocence I 6 AAA While not wearing Heavy Armor, Sirin is immune to engagement.
TT pea Sustained Breath II.png Sustained Breath II 6 Sustained Breath I AAA Increases the amount of Breath retained at the end of combat.
TT pea Guise of Innocence II.png Guise of Innocence II 9 Guise of Innocence I AAA As long as Sirin is not wearing Heavy Armor, Guise of Innocence will now grant her 100% Critical Deflection.
TT pea Reviving Song.png Reviving Song 9 AAA Sirin's Aria of Respite now has the power to reach into the minds of allies that are completely unconscious and revive them
TT pea Aria of Memories.png Aria of Memories 12 AAA Sirin recalls a happy memory and begins to sing. The power in her voice creates an embodiment of her memory that will serve to protect her and the party by forcing nearby enemies to attack it.

War tree[edit]

The War tree has talents built to use Arias more quickly as well as a variety of offensive Arias that affect enemy minds, push them around the battlefield, or even shock them into submission.

Sirin's War tree.
Talent U Requirements Effects Description
TT war Aria of Force.png Aria of Force 0 AAA Sirin releases a quick sonic blast that deals Crush damage to enemies and forcefully pushes them away from her.
TT war Aria of Resonance.png Aria of Resonance 1 AAA Sirin's voice fractures the armor of her foes. Enemies in the area cannot defend against Sirin's voice and have their Armor Sundered for a short time.
TT war Rapid Tempo.png Rapid Tempo 1 Gain the stance "Rapid Tempo" Sirin accelerates her vocal progressions, increasing the speed of her Songs and causing her to move through each stanza more quickly.
TT war Resonant Field I.png Resonant Field I 1 AAA Sirin maintains a damage prevention field around herself. Any damage, even if prevented by Resonant Field, will briefly stop this field from regenerating.
TT war Aria of Pain.png Aria of Pain 3 AAA Sirin focuses her voice and raises her pitch to deafening levels. Those caught in Sirin's attack take arcane damage and are interrupted.
TT war Focused Song.png Focused Song 3 AAA Sirin learns to precisely channel her voice towards nearby enemies, gaining an Accuracy bonus to her Offensive Songs.
TT war Quick Breath I.png Quick Breath I 3 AAA Sirin automatically gains Breath at the start of combat.
TT war Resonant Field II.png Resonant Field II 3 Resonant Field I AAA Moderately increases the damage prevented by Sirin's Resonant Field.
TT war Aria of Confusion.png Aria of Confusion 6 AAA Sirin bombards her enemies with a cacophony of tormenting notes. Those that fail to resist her power are Confused.
TT war Cry of Despair.png Cry of Despair 6 AAA When Sirin is defeated, her final breath unleashes a potent wave of vengeful emotion. All enemies nearby become Weakened, Dazed, and Frightened.
TT war Quick Breath II.png Quick Breath II 6 Quick Breath I AAA Increases the amount of Breath Sirin gains at the start of combat.
TT war Resonant Field III.png Resonant Field III 6 Resonant Field II AAA Greatly increases the damage prevented by Sirin's Resonant Field.
TT war Aria of Storms.png Aria of Storms 9 AAA Sirin's aria generates lightning that strikes all foes near her and then chains to distant enemies. Those struck are knocked prone and Dazed.
TT war Vengeful Pitch.png Vengeful Pitch 9 AAA Sirin maintains a field of sound around her that retaliates against attackers. Melee attackers have their damage reduced for a short time.
TT war Aria of Nightmares.png Aria of Nightmares 12 AAA Sirin recalls a nightmare and begins to sing. The power in her voice creates an embodiment of her memory that will terrify and torment her foes.

Songs tree[edit]

The Songs tree.

Sirin's Songs tree.
Talent U Requirements Effects Description
TT son Blood Brings the Dawn.png Blood Brings the Dawn 0 AAA A powerful battle chant Sirin was forced to sing for the Scarlet Chorus to inspire their victory.
TT son Bringer of Death.png Bringer of Death 0 AAA A song ominously describing the power of Kyros' will as it washes our over life and land, reaping those that stand against it.
TT son Sword of Strength, Sword of Justice.png Sword of Strength, Sword of Justice 0 AAA A song of valor and defiance. Adopted by the Vendrien Guard to boost morale in their rebellion.
TT son Bane of Night.png Bane of Night 0 Level 7 AAA A song that terrorizes enemies with notes that conjure horrifying visions of the bane.
TT son Red Runs Our Blood.png Red Runs Our Blood 0 Level 8 AAA An old song, once proudly sung by the free cities of the Four Brothers. Since Kyros' destruction of Setting-Sun, the song is rarely sung.
TT son Glory in Battle.png Glory in Battle 0 Level 9 AAA A song that evokes qualities of the DIsfavored. When sung by Sirin, it exemplifies those qualities in her allies.
TT son Breath of Winter.png Breath of Winter 0 Level 10 AAA A violent song that chills the bones of foes with extreme cold magic.
TT son To the Tiers, We March.png To the Tiers, We March 0 Level 11 AAA A song that retells the events of Kyros' conquest over the Tiers. Its 6 stanzas represent each nation of the Tiers that fell before Kyros' might.
TT son Fatebinder's Victory.png Fatebinder's Victory 0 Level 12 AAA A song that is sung in the name of the Fatebinder. Its words empower allies and ensure their victory.
TT son Dual Vocalization.png Dual Vocalization 0 Level 13 AAA Through a mastery of her vocal potential and with the aid of her magic, Sirin gains the ability to sing two songs simultaneously.

Verse talents[edit]

Duelist tree[edit]

The Duelist tree features a twin blade strategy geared around rushing through the fray and unleashing flurries of deadly melee strikes on weaker targets.

Verse's Duelist tree.
Talent U Requirements Effects Description
TT due Skewer.png Skewer 0 AAA Verse thrusts both of her weapons into the target, penetrating armor.
TT due Fury's Rush.png Fury's Rush 1 AAA Verse moves quickly about the battlefield - too quickly for enemies to engage her.
TT due Killing Spree I.png Killing Spree I 1 AAA After a kill, Verse will strike twice with her attacks for a short time.
TT due Know Your Enemy I.png Know Your Enemy I 1 AAA When an enemy strikes Verse, she gains a passive bonus to dodge and Parry Skill, until combat ends.
TT due Mocking Iron.png Mocking Iron 1 AAA Verse taunts her foe, Enraging them and forcing them to attack her for a brief time.
TT due Blade Dancer I.png Blade Dancer I 3 AAA Increases weapon damage while dual wielding.
TT due Gravedigger.png Gravedigger 3 AAA Sweep at the target's feet, knocking them Prone, then following downwards with strikes from each weapon.
TT due Lethal Opening.png Lethal Opening 3 AAA Verse will counterattack enemies that miss her in melee combat.
TT due Pig on a Spit.png Pig on a Spit 3 AAA Verse swaps positions with an enemy and then stabs them with each of her weapons.
TT due Blood Calls to Blood.png Blood Calls to Blood 6 AAA Melee Critical Hits damage enemies near their target.
TT due Fury's Embrace.png Fury's Embrace 6 AAA Unleash a rapid flurry of strikes against a single foe. Each hit applies a damage over time effect.
TT due Killing Spree II.png Killing Spree II 6 Killing Spree I AAA After a kill, Verse will strike three times with her attacks for a time.
TT due Know Your Enemy II.png Know Your Enemy II 6 Know Your Enemy I AAA Know your enemy will now grant Accuracy to Verse when she Graze an enemy.
TT due Blade Dancer II.png Blade Dancer II 9 Blade Dancer I AAA Greatly increases weapon damage while dual wielding.
TT due Combat Mastery.png Combat Mastery 9 AAA Verse gains bonus Graze Precision and Graze Deflection.
TT due Scarlet Vengeance.png Scarlet Vengeance 9 AAA When Verse is defeated, she immediately attacks all nearby enemies.
TT due Sprinting Death.png Sprinting Death 9 Fury's Rush AAA While using Fury's Rush, Verse will now passively attack nearby enemies as she moves.
TT due Sweeping Death.png Sweeping Death 12 AAA Verse executes a deadly spinning flourish, striking nearby enemies with each graceful movement and causing Bleeding with her attacks.

Skirmisher tree[edit]

The Skirmisher tree is built around escape tactics and long range devastation via bow and burning arrow.

Verse's Skirmisher tree.
Talent U Requirements Effects Description
TT ski Burning Iron.png Burning Iron 0 AAA Launch a burning arrow that sets foes on fire.
TT ski Eternal Flame.png Eternal Flame 1 Burning Iron AAA Launch an arrow drenched in oil and covered flames. Sets foes on fire for much longer than Burning Iron.
TT ski Hobbled Prey.png Hobbled Prey 1 AAA Verse pins the target's feet with an arrow, hobbling them so they move more slowly.
TT ski Nimble I.png Nimble I 1 AAA While only wearing Light Armor, gain a bonus to Dodge.
TT ski Piercing Arrows I.png Piercing Arrows I 1 AAA Attacks made with bows gain Armor Penetration.
TT ski Battle Mind.png Battle Mind 3 AAA When Verse is in the party, all members gain bonus experience for Dual Wield, Bows, and Athletics skills.
TT ski Born of Blood and Fire.png Born of Blood and Fire 3 AAA Gain immunity to the Burning and Bleeding Affliction.
TT ski Evasive.png Evasive 3 AAA When superior to Parry, use Dodge skill to avoid incoming melee attacks. Also gain a bonus to defense against Disengagement attacks.
TT ski Improvised Attacks.png Improvised Attacks 3 AAA Increases Accuracy and removes the Recovery Penalty incurred after changing weapon sets.
TT ski Mobile Recovery.png Mobile Recovery 6 AAA Increases Combat Movement Speed and removes Recovery Time penalty incurred by movement.
TT ski Nimble II.png Nimble II 6 Nimble I AAA Significantly increases the bonus to Dodge while wearing Light Armor.
TT ski Sense Weakness.png Sense Weakness 6 AAA Gain bonus damage against targets suffering from damage over time effects.
TT ski Skull Splitter.png Skull Splitter 6 AAA Verse fires a deadly arrow aimed directly at her target's head, Stunning them.
TT ski Lightning Reflexes.png Lightning Reflexes 9 AAA Sometimes catch hostile ranged attacks that would have resulted in a Graze, redirecting them to the attacker.
TT ski Piercing Arrows II.png Piercing Arrows II 9 Piercing Arrows I AAA Attacks made with bows now penetrate even more Armor.
TT ski Unbound.png Unbound 9 AAA Verse attacks all nearby foes and vanishes, appearing next to her target and leaving behind a spiritual remnant of one of her Scarlet Fury sisters.
TT ski Canvas Splitter.png Canvas Splitter 12 AAA Fire a spread of ignited arrows, causing Burning to all foes caught in the area.

References[edit]

Game concepts
Character Character creationConquest modeAttributes & SkillsTalent treesAbilitiesSpellsReputation
In game CombatMapSpiresQuestsItemsCompanionsArchonsUser interface
Meta AchievementsBeginner's guideCommunitiesJargonIRCEaster eggs